| Retro Bad puns and video games since 1999. Sat, 23 Oct 2021 05:00:14 +0100 5 Sat, 23 Oct 2021 05:00:14 +0100 Episode 1 of The New Eurogamer Podcast now available to all

Episode 1 of The New Eurogamer Podcast, featuring Quake legend Sujoy Roy, is now available to all. This took a little longer than expected due to faffing with RSS feeds, but you should now be able to find it in all the places you podcast. If you can't, please let me know below.

Also, yes, the Eurogamer Podcast is back! But it's slightly different to what we've done before, with a new host - me! - and a new direction. I've decided to move to an interview format instead of a chat show because that's what interests me most. I like sitting people down and hearing about their lives. Some of my best work on the site, in all the many years I've worked here, has come from doing it, so that's what I'm going to be doing here.

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]]> Tue, 19 Oct 2021 10:00:00 +0100 Robert Purchese
Joe & Mac's back on PC and consoles next year

A remake of retro classic Joe & Mac: Caveman Ninja will launch for consoles and PC in 2022.

This remade and expanded version of the 1991 arcade original is being developed by Asterix & Obelix: Slap Them All! developer Mr. Nutz Studio and published by Microids.

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]]> Thu, 14 Oct 2021 10:53:00 +0100 Tom Phillips
Off Topic: The pure pleasure of a classic Casio

Some people covet vintage Gibson guitars, pristine Roland drum machines or an original Fender amp handwired by Leo himself, but I've spent the past 18 months researching and collecting humble Casio keyboards - partly because they're actually affordable, but mostly because they're downright awesome.

There's a parallel, I'm sure, with one of my favourite video game companies somewhere in there. Toshio Kashio, a younger brother in the family behind one of Japan's most famous exports, repurposed the calculators he'd built to accommodate his amateur musicianship, making it possible to play simple melodies on them before they eventually blossomed into full-sized keyboards, just as Gunpei Yokoi once took those LCD displays and repurposed them for something more playful.

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]]> Tue, 12 Oct 2021 11:10:00 +0100 Martin Robinson
Evercade VS shipments delayed until December in Europe

Evercade VS, the home console version of the retro handheld designed with local multiplayer in mind, has been delayed.

Originally planned for early November, European stock now has an estimated release between December 8th and 17th - with US and Canada shipments being pushed to January 14th, 2022.

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]]> Tue, 12 Oct 2021 10:58:00 +0100 Matthew Reynolds
ScummVM releases big new update to celebrate 20 year anniversary

ScummVM is 20 years old - and to celebrate it's just released a big new update.

Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a program that allows you to run many classic point-and-click adventure games and RPGs on modern computers.

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]]> Sun, 10 Oct 2021 14:51:00 +0100 Wesley Yin-Poole
Zool Redimensioned: how a new generation of developers revitalised a 90s platform icon

We've seen a lot of retro remakes and remasters in recent times and even brand-new games built with a vintage aesthetic, but the recent arrival of Zool Redimensioned is intriguing - simply because of the way in which it was made and the ethos behind its development. Yes, one of the objectives behind the game is to return the Amiga platforming icon to gamers' attention - and yes, perhaps this is about testing the waters for some kind of return for the ninja from the Nth Dimension. But just as important as that is the fact that Zool Redimensioned was built by students at the Sumo Digital Academy, creating their own C++ engine as the foundation for the remaster. It's an investment from a major studio in nurturing a new wave of game developers.

You can learn all about it in this special DF Retro interview, where John Linneman and Audi Sorlie talk to Jacob Habgood, director of education partnerships at the Sumo Group about how Zool Redimensioned came to be, while Sumo Digital Academy intern Emma Rogers shares her experiences in helping to create the new version of the game. On top of that, we get some fascinating insights and historical perspectives from none other than Ian Stewart - co-founder of Gremlin Graphics, the 80s/90s publishing powerhouse responsible not just for Zool, but a range of almost legendary micro-computer franchises from Potty Pigeon, Bounder, Monty Mole, through to Switchblade and the officially licensed Lotus racing games - and many more.

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]]> Sun, 03 Oct 2021 15:00:00 +0100 Richard Leadbetter
Falling in love with Solomon's Key

For years whenever I've been hunting around through books about old games and going over compilation discs, I've seen the words "Solomon's Key" and never been tempted. Intrigued, but not intrigued enough. It's an old game, right, maybe a bit puzzley? Ported a lot.

That ended yesterday. I was looking through the NES games on Switch for something to play, and there was Solomon's Key. After all this time, what is this game? Is it playable at all? A relic? Will it make me understand the lineage of another game a little better? I didn't know what to expect, but I'll tell you what actually happened: I fell in love.

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]]> Thu, 30 Sep 2021 08:00:00 +0100 Christian Donlan
GamesMaster revival hosts announced

The revived GamesMaster will be hosted by videoGaiden veteran Robert "Rab" Florence, aided by esports presenter Frankie Ward and comedian Ty Logan.

All three will, of course, also be joined by the floating head of a GamesMaster - although their identity remains under wraps.

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]]> Wed, 29 Sep 2021 14:00:00 +0100 Tom Phillips
The Eurogamer Podcast returns! Meet the UK's first professional gamer

Hello, happy Tuesday, and do I have some lovely news for you: the Eurogamer Podcast is back! And I hope you don't mind but I am your new host (or returning host, depending on how long you've been around Eurogamer).

The Podcast is something we've been able to put time into again because of the Eurogamer subscription launch. This means it's tied slightly to subscriptions, in that new episodes will be aired exclusively for Premium supporters for two weeks before being made available to all. And it'll be a fortnightly show. Episodes will be filmed, if you like videos, or available as audio-only files. (We are finalising audio hosting for early access supporters and will have that for you soon. Once public, you'll be able to listen from all the usual podcast places. For now, you can watch the episode as a video below.)

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]]> Tue, 28 Sep 2021 12:12:00 +0100 Robert Purchese
The Double-A Team: How The Simpsons Game has haunted me since 2008

It was the summer of 2008, after much pestering our mum finally caved and bought us the new Simpsons game on PS2.

The Simpsons Game first came out in autumn of the previous year. After much hype and talk from our friends and cousins, my brother and I stopped at nothing until we got our hands on it. The game follows the Simpson family - Homer, Marge, Bart, Lisa, and Maggie - who learn they are part of a video game and are each given powers to beat Matt Groening, God, and even killer dolphins, in order to save Springfield.

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]]> Fri, 24 Sep 2021 10:00:00 +0100 Sahira Raja
Castlevania Advance Collection games listed

UPDATE: Castlevania Advance Collection was announced (finally!) during tonight's Nintendo Direct - and it's out now on the eShop priced £15.99.

The compilation includes classic Castlevania games from the Game Boy Advance and Super NES:

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]]> Fri, 24 Sep 2021 00:16:00 +0100 Tom Phillips
Former Sonic boss expresses disbelief as Wata-certified game sold for $430k

Yuji Naka, former boss of Sega's Sonic the Hedgehog team, has expressed surprise at the $430k sale price for a copy of the original Sonic on Sega Genesis.

The auction is the latest in a string of eye-opening prices for vintage games rated by controversial quality-assessment service Wata.

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]]> Tue, 21 Sep 2021 16:11:00 +0100 Tom Phillips
Mick McGinty, the man behind so much iconic 90s video game art, has passed away

Mick McGinty, the artist behind iconic video game covers such as the SNES version of Street Fighter 2 and the Mega Drive's Kid Chameleon, has died following a battle with cancer.

McGinty passed away peacefully surrounded by his family, his son Jobey wrote in a post which shared numerous memories of his father (thanks, VGDensetsu).

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]]> Mon, 20 Sep 2021 12:13:00 +0100 Martin Robinson
Luigi pops up in Dreamcast developer version of Sega GT

Last year, Nintendo fans finally found Luigi in Super Mario 64, after the source code of the game was leaked online.

Now, a Sega fan has found Luigi somewhere even more unexpected - in a previously-unseen development build of Dreamcast racer Sega GT.

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]]> Mon, 20 Sep 2021 12:12:00 +0100 Tom Phillips
In memory of Sir Clive Sinclair

We live in an age of hyperbole, where a couple of modest successes are enough to elevate someone to legendary status - at least in the eyes of a rapidly churning pop culture. This week we said goodbye to a genuine legend, Sir Clive Sinclair, whose vision virtually defined the British games industry - and by extension huge swathes of the modern gaming landscape. Ironic, given that gaming was perhaps the furthest thing from Sinclair's mind when he was creating his first home computers in the early 1980s.

Sinclair was an inventor first, a businessman second. Born in 1940, he was a precociously gifted child, particularly good at mathematics, and both his father and grandfather were accomplished engineers. A voracious reader and tinkerer, he spent his school holidays teaching himself the things that his secondary school could not, and by the age of 14 had reportedly already come up with a design for a submarine. History, sadly, does not recall if he ever attempted to build and sail it.

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]]> Sun, 19 Sep 2021 10:00:00 +0100 Dan Whitehead
What we've been playing: Sir Clive Sinclair edition

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: a bit of a celebration of the pioneering work of Sir Clive Sinclair, who has died, aged 81, and his magical machines.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

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]]> Fri, 17 Sep 2021 12:08:00 +0100 Eurogamer staff
The Double A-Team: X-Men Origins: Wolverine (Uncaged Edition) was a bracingly bloodthirsty berserker barrage

A new Wolverine game? From Insomniac, careful and conscientious crafters of recent PlayStation blockbusters Spider-Man and Miles Morales? Sign me up, bub, even after that briefest of cinematic trailers where all you really see of Marvel's prickly brawler is a scruffy lumberjack shirt, a battered cowboy hat and the familiar "snikt" of adamantium blades popping out of bloodied knuckles. This unexpected comeback for the hirsute, hair-trigger mutant - in a proper PlayStation 5 game, not just as a Fortnite skin - harks back to the period where Wolverine was a permanent fixture. (Or to put it another way: when it came to gaming, Logan had a pretty good run.)

As well as rounding out the mutant cast of dozens of X-Men games, Wolverine's wild popularity as a solo comic character meant he also headlined his own titles. While hardly all-time classics, some had their enjoyable quirks (it's worth seeking out the raucous SNES soundtrack to 1994's Wolverine: Adamantium Rage, which sounds like the dawn of drill.) It is unlikely that Insomniac - a studio that could reasonably claim to be the best there is at what they do, which is making triple-A games about Marvel superheroes - will be poring over Logan's back catalogue of Game Boy Colour titles in search of inspiration. But maybe reexamining the last proper high-profile Wolverine game could throw up some useful pointers.

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]]> Fri, 17 Sep 2021 10:00:00 +0100 Graeme Virtue
ZX Spectrum creator Sir Clive Sinclair has died

Sir Clive Sinclair, perhaps best known as the inventor of the enormously popular ZX Spectrum home computer, has died at the age of 81 following a long illness.

Although Sinclair found success creating a range of small calculators in the early 70s, it was the advent of his first, highly affordable mass-market computer in 1980, the ZX80 - which retailed for less than £100 - that helped make him a household name.

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]]> Thu, 16 Sep 2021 23:41:00 +0100 Matt Wales
The 20 best Pokémon games of all time

Pokémon is more than just a series of core RPGs. Those are a major part of it, of course, but then so is the trading card game, and the anime, the movies, the cafés...

Even just within video games there's a huge range of weird and wonderful things to be played, from those legendary role-playing adventures, of course, to handheld recreations of arcade pinball, virtual photography expeditions, or edutainment CD-ROMs.

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]]> Thu, 16 Sep 2021 11:27:00 +0100 Chris Tapsell
Sonic's iconic Green Hill Zone soundtrack finally has lyrics

The original composer of Sonic the Hedgehog's Green Hill Zone soundtrack has released a new version of the legendary theme with lyrics.

Masato Nakamura roped in his J-pop group Dreams Come True to help write the new version and star in its video, in celebration of Sonic's 30th anniversary (thanks, VGC).

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]]> Wed, 15 Sep 2021 11:05:00 +0100 Tom Phillips
Ubisoft will revive Driver as a live-action TV series

The much-missed Driver is being retooled as a live-action TV show, Ubisoft has announced.

The last main game in the series was 2011's criminally-underrated Driver: San Francisco for PC, PlayStation 3, Wii and Xbox 360, which let you "Shift" from one car to another as series protagonist John Tanner pursued his nemesis via a series of high speed chases - all while in a coma.

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]]> Tue, 14 Sep 2021 15:15:00 +0100 Tom Phillips
The GameCube at 20: remembering the invigorating boundaries of Nintendo's magic box

My first GameCube didn't work. When I picked it up from the store and brought it home, when I sorted out the wires and plugged it in and turned it on? It just sat there and did nothing. Actually, okay, it did one thing: it made a swift clicking noise, as if there was clockwork inside it and the clockwork was broken but still spinning and chugging anyway. This broken thing had personality; it was a stubborn box. I took it back and got a replacement and that one worked fine, but I still think of that first GameCube of mine, the clockwork GameCube that couldn't be a GameCube, but that still seemed to want to be something at least.

Probably in part because of that, I've thought about the inside of the GameCube much more than the inside of any other console. The unseen wonders! What's in there, what manner of energy flocks and shivers over this secret landscape that we never generally get to witness, but which allows such beautiful, magical things to happen on the screen?

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]]> Tue, 14 Sep 2021 10:00:00 +0100 Christian Donlan
Analogue Pocket delayed to December 2021

The Analogue Pocket is delayed to December 2021.

Pocket pre-orders ship at the latest in December, Analogue said in a post on its website.

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]]> Sat, 11 Sep 2021 10:24:00 +0100 Wesley Yin-Poole
Metroid Prime developer reveals intense crunch on Nintendo classic

A former Retro Studios developer has recalled the intense period of crunch he experienced before the launch of Metroid Prime.

Speaking on the Kiwi Talkz podcast (thanks, IGN), former senior game designer Mike Wikan recalled occasions back in 2002 where he had just one hour of sleep over a 48-hour shift.

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]]> Thu, 09 Sep 2021 14:51:00 +0100 Tom Phillips
Have you ever gone to great lengths to save an NPC?

Spoiler warnings for Mass Effect 2.

I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness.

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]]> Mon, 06 Sep 2021 12:00:00 +0100 Grace Curtis