Eurogamer.net | Xbox One X Bad puns and video games since 1999. https://www.eurogamer.net/ Sat, 23 Oct 2021 05:05:42 +0100 5 Sat, 23 Oct 2021 05:05:42 +0100 First look at visual upgrade in Grand Theft Auto: The Trilogy - The Definitive Edition trailer

Rockstar has released the first official trailer for Grand Theft Auto: The Trilogy - The Definitive Edition.

The remastered trilogy will be released digitally on 11th November across PC, PlayStation and Xbox consoles, plus Nintendo Switch. The game will cost £54.99, with physical copies to follow on 7th December.

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https://www.eurogamer.net/articles/2021-10-22-first-look-at-visual-upgrade-in-grand-theft-auto-the-trilogy-the-definitive-edition-trailer https://www.eurogamer.net/article.php?article_id=2173197 Fri, 22 Oct 2021 14:34:00 +0100 Ed Nightingale
Ask Eurogamer: Reviews Your questions answered live from 3pm UK time.

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https://www.eurogamer.net/articles/2021-10-22-ask-eurogamer-reviews https://www.eurogamer.net/article.php?article_id=2173143 Fri, 22 Oct 2021 12:30:00 +0100 Robert Purchese
What we've been playing

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: zombies, space people and parkouring enforcers.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

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https://www.eurogamer.net/articles/2021-10-22-what-weve-been-playing https://www.eurogamer.net/article.php?article_id=2173097 Fri, 22 Oct 2021 12:00:00 +0100 Robert Purchese
House of Ashes review - The Dark Picture anthology's best entry yet

The Dark Pictures Anthology has been shaking up the horror genre in gaming ever since players boarded the ill-fated Man of Medan in 2019. The spooky tale of ghost town Little Hope followed soon after in 2020, and now, in 2021, we're trapped underground in a Mesopotamian temple in the early noughties as the Iraq war blazes overhead. It's been a delight to see the Dark Pictures Anthology surprise players with unexpected twists and turns with every new instalment, and House of Ashes is no exception.

In House of Ashes, you switch control between five characters who find themselves trapped in long-lost ruins after what should have been a routine mission goes wrong. Soon enough, they find themselves stalked by something other lurking in the darkness. As is now tradition with this series, all of these core five characters can either survive or die depending on what you do and what choices you make.

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https://www.eurogamer.net/articles/2021-10-21-house-of-ashes-review-the-dark-picture-anthologys-best-entry-yet https://www.eurogamer.net/article.php?article_id=2172963 Thu, 21 Oct 2021 15:00:00 +0100 Ian Higton
Guardians of the Galaxy requires 150GB of disk space on PC

UPDATE 20/10/21: Square Enix has now confirmed the PC file size of Guardians of the Galaxy will be "approximately 80GB at launch". The system requirements on the Steam page have been updated accordingly.

The news was shared in a tweet, with replies confirming that the PS4 and PS5 versions of the game will require around 50GB of storage. There's no official word yet on the Xbox version.

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https://www.eurogamer.net/articles/2021-10-18-guardians-of-the-galaxy-requires-150gb-of-disk-space-on-pc https://www.eurogamer.net/article.php?article_id=2172349 Wed, 20 Oct 2021 10:46:00 +0100 Ed Nightingale
Someone should make a game about: Quantum Leap

Look, I get it. Even at the height of Quantum Leap's popularity three decades ago, turning an anthology TV series into a video game would have been a hard sell. This was a show that bravely hit the reset button every single week. In a flurry of electric blue flashes, time-travelling scientist Samuel Beckett would zap into a new body with the laudable but rather vague mission to "put right what once went wrong". Even with the probability analytics of his hologram guardian angel Al, it tended to be a painful process of trial and error. Sam would style it out while trying to deduce the win conditions that would allow him to advance. One week a blind concert pianist, the next a convict on death row. Such was the life of a cosmic samaritan.

Yet the more I think about Quantum Leap - and all five soul-nourishing seasons are, at time of writing, available to stream on Now - the more I reckon it would make for a tremendous gaming chassis. The concept of "leaping" into other people has gradually become a familiar trope, from the creepy sight jacking of Forbidden Siren to the vehicular hopscotch of Driver: San Francisco. Titles as varied as Dishonored, Beyond: Two Souls and Superhot all allow you to borrow a passer-by to achieve your next objective, while Watch Dogs: Legion made recruiting an army of remote-controlled London meatbags its main selling point.

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https://www.eurogamer.net/articles/2021-10-20-someone-should-make-a-game-about-quantum-leap https://www.eurogamer.net/article.php?article_id=2172572 Wed, 20 Oct 2021 08:00:00 +0100 Graeme Virtue
Episode 1 of The New Eurogamer Podcast now available to all

Episode 1 of The New Eurogamer Podcast, featuring Quake legend Sujoy Roy, is now available to all. This took a little longer than expected due to faffing with RSS feeds, but you should now be able to find it in all the places you podcast. If you can't, please let me know below.

Also, yes, the Eurogamer Podcast is back! But it's slightly different to what we've done before, with a new host - me! - and a new direction. I've decided to move to an interview format instead of a chat show because that's what interests me most. I like sitting people down and hearing about their lives. Some of my best work on the site, in all the many years I've worked here, has come from doing it, so that's what I'm going to be doing here.

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https://www.eurogamer.net/articles/2021-10-19-episode-1-of-the-new-eurogamer-podcast-now-available-to-all https://www.eurogamer.net/article.php?article_id=2172490 Tue, 19 Oct 2021 10:00:00 +0100 Robert Purchese
Apex Legends players warned not to pull poses due to game-crashing bug

Respawn has warned Apex Legends players not to strike a pose following a new bug that is crashing games.

Yesterday, Respawn tweeted to players that it has added a new in-game message to "help cut down on crashes [caused] by animated poses", adding players should "tell [their] friends" and spread the word until a fix rolls out next week.

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https://www.eurogamer.net/articles/2021-10-17-apex-legends-warned-not-to-pull-poses-due-to-game-crashing-bug https://www.eurogamer.net/article.php?article_id=2172248 Sun, 17 Oct 2021 12:17:00 +0100 Vikki Blake
Ubisoft may have leaked Rainbow Six Extraction's release date

Ubisoft has revealed the release date of its upcoming PVE co-op game, Rainbow Six Extraction: 20th January 2022.

Earlier this year, Ubisoft delayed both Rainbow Six Extraction and Riders Republic, pushing Extraction to an unspecified day in January 2022.

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https://www.eurogamer.net/articles/2021-10-17-ubisoft-may-have-leaked-rainbow-six-extractions-release-date https://www.eurogamer.net/article.php?article_id=2172246 Sun, 17 Oct 2021 11:39:00 +0100 Vikki Blake
Crysis 2 and Crysis 3 Remastered: how improved are the new games?

The complete Crysis Remastered Trilogy launched this week! Building on the existing launch of the original Crysis remaster, both sequels are now added to the mix, arriving on PlayStation, Xbox and Switch consoles - and of course, PC. But how have these remasters changed the game? To what extent can vintage 2011 and 2013 games scale up to today's hardware? And do they still have the graphical wow factor that defined them back in the day?

We'll talk about the PC versions first, as this is where both Crysis 2 and Crysis 3 have received the most love. In this case, I'd highly recommend watching the video embedded below, where Alex Battaglia experiences the maximum joy of having both Crysis and ray tracing once again combined into one glorious whole. But there is actually more to the games that just RT additions alone, certainly in the case of Crysis 2 Remastered.

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https://www.eurogamer.net/articles/digitalfoundry-2021-crysis-2-3-remastered-tech-review https://www.eurogamer.net/article.php?article_id=2172208 Sat, 16 Oct 2021 15:01:00 +0100 Richard Leadbetter
The Eurogamer Podcast continues with a shining star of writing and narrative design

Just over two weeks have passed since we launched our supporter programme on Eurogamer, which means it's time for another podcast especially for you (words I will never stop hearing to Jason Donovan and Kylie Minogue's 1989 pop song tune).

In Episode 2 of the Eurogamer Podcast, I'm joined by someone I think of as a shining star of video game writing and narrative design. She is someone who broke into the scene after collaborating with Inkle on the acclaimed narrative adventure 80 Days, a game that unpicks and reinterprets the famous novel by Jules Verne, for the better. It would be nominated for a Best Story BAFTA and eventually win my guest a UK Writers' Guild Award.

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https://www.eurogamer.net/articles/2021-10-15-the-eurogamer-podcast-continues-with-a-shining-star-of-writing-and-narrative-design https://www.eurogamer.net/article.php?article_id=2172076 Fri, 15 Oct 2021 13:30:00 +0100 Robert Purchese
What we've been playing

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: Painting, typography, and cute animals in space - we are a broad church.

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

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https://www.eurogamer.net/articles/2021-10-15-what-weve-been-playing https://www.eurogamer.net/article.php?article_id=2172050 Fri, 15 Oct 2021 11:22:00 +0100 Eurogamer staff
Battlefield 2042's Hazard Zone is a squad based extraction mode

Hazard Zone, the third major part of Battlefield 2042's offering, has finally been revealed, with the mode seeing squads of four compete with each other across existing maps to extract packages.

The mode, which seems to cobble together familiar elements from the likes of The Division's Dark Zone and Escape From Tarkov while serving them up in Battlefield style, got its reveal via a new trailer with DICE working to fill in the gaps in a pre-briefing.

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https://www.eurogamer.net/articles/2021-10-14-battlefield-2042s-hazard-zone-is-a-squad-based-extraction-mode https://www.eurogamer.net/article.php?article_id=2171942 Thu, 14 Oct 2021 16:00:00 +0100 Martin Robinson
NFL coach Jon Gruden to be removed from Madden NFL 22

Las Vegas Raiders coach Jon Gruden is being removed from Madden NFL 22 following racist, misogynistic and homophobic remarks in emails.

As reported by the NY Times, the coach frequently used derogatory language in recently surfaced emails to denigrate people involved in the NFL.

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https://www.eurogamer.net/articles/2021-10-14-nfl-coach-jon-gruden-to-be-removed-from-madden-nfl-22 https://www.eurogamer.net/article.php?article_id=2171898 Thu, 14 Oct 2021 13:46:00 +0100 Ed Nightingale
What we've learned about digital gaming's climate impact - a summary

Video games are getting bigger. File sizes are growing; patches are growing (and getting more frequent); cloud gaming is more accessible than ever; and downloading games digitally, as opposed to buying them on physical discs, is now on average very much the norm. Like it or not, the future of video games is delivered in bits and bytes, rather than boxes, and there is one obvious result: a considerable increase in the amount of data this hobby requires us to download.

This is what got us wondering about the effects of gaming downloads in the first place, and is why we published our recent (very) long-read yesterday, asking: What does gaming's all-digital future mean for the climate crisis?

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https://www.eurogamer.net/articles/2021-10-14-what-weve-learned-about-digital-gamings-climate-impact-a-summary https://www.eurogamer.net/article.php?article_id=2171905 Thu, 14 Oct 2021 13:34:00 +0100 Chris Tapsell
What does gaming's all-digital future mean for the climate crisis?

Note: there are two parts to this piece. This page is part one; the next page is part two (you can also use the Previous/Next buttons to navigate).

It's not unusual to turn on a console and be greeted by a screen of pending downloads for games you have installed. It happened to me today. Several games needed updating, meaning hundreds of gigabytes of data to download. This didn't particularly bother me. I have an uncapped and relatively speedy internet connection. My primary concerns were exactly how long it would take and how much hard-drive space it would require. What effect all that data would have passing through the network didn't occur to me. I couldn't see it so I wasn't thinking about it.

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https://www.eurogamer.net/articles/2021-10-13-gaming-downloads-climate-crisis https://www.eurogamer.net/article.php?article_id=2171003 Wed, 13 Oct 2021 10:00:00 +0100 Chris Tapsell
Why we're turning our attention to gaming and the climate crisis

I think I've always suspected that something happens behind the TV when I download a game or a patch, or I play online, but I've never seriously stopped to think about what. And when I say behind the TV, I don't mean actually behind the TV, I mean on the internet. I know that data gets piped out and sent back, because that's how I download the files to play games, but beyond that, I don't really know what's truly taking place. I've never needed to think about it before.

Except recently, I began wondering. I am worried about the climate emergency and I was looking at my life and thinking about the things I do and the effect they have on our world. And I looked at gaming and I didn't know. It seemed quite clean. There's no packaging waste in the way there once was because I download most of my games, and none of my machines cause noticeable spikes on my electricity smart meter, not like my shower does.

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https://www.eurogamer.net/articles/2021-10-11-why-were-turning-our-attention-to-gaming-and-the-climate-crisis https://www.eurogamer.net/article.php?article_id=2171394 Wed, 13 Oct 2021 10:00:00 +0100 Robert Purchese
Audio Radar peripheral allows deaf and hard of hearing players to see sounds

A new accessibility peripheral has been designed to allow players to see sounds through LED lights.

Audio Radar has been created by Airdrop Gaming and converts 7.1 surround sound into directional cues.

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https://www.eurogamer.net/articles/2021-10-12-audio-radar-peripheral-allows-deaf-and-hard-of-hearing-players-to-see-sounds https://www.eurogamer.net/article.php?article_id=2171521 Tue, 12 Oct 2021 11:57:00 +0100 Ed Nightingale
So far, Back 4 Blood is a lot of the things I love about Left 4 Dead

Nice parquet flooring. Is it weird that that's the first thing I notice? There is some very nice parquet flooring early on during the campaign in Back 4 Blood. But maybe it's not weird at all. Back 4 Blood is the spiritual successor to Left 4 Dead - it's another zombie game. And zombie games are, perversely, often the most domestic of games. To work properly they have to take place in a recognisable world, so game designers must drag themselves in from the heavy metal album covers and space stations and focus on the things a lot of us live around. Like parquet flooring. (I wish.) Nice, perhaps a little scuffed. Maybe a bit too much blood and brain smeared about.

I have put in a few hours so far, and they have been happy hours. This I was not expecting, to be honest. Over the last few days I have getting a sense that people are a little annoyed with Back 4 Blood. Progression systems and unlocks that don't work if you play solo. Frustrations that I can easily understand.

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https://www.eurogamer.net/articles/2021-10-12-so-far-back-4-blood-is-a-lot-of-the-things-i-love-about-left-4-dead https://www.eurogamer.net/article.php?article_id=2171473 Tue, 12 Oct 2021 09:16:00 +0100 Christian Donlan
What we've been playing

Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. Okay, the bad news: sincere apologies but only Donlan had time to contribute this time. The good news is a lot of other people were too busy because they're putting together a huge feature for next week. Enjoy!

If you fancy catching up on some of the older editions of What We've Been Playing, here's our archive.

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https://www.eurogamer.net/articles/2021-10-08-what-weve-been-playing https://www.eurogamer.net/article.php?article_id=2171011 Fri, 08 Oct 2021 12:00:00 +0100 Eurogamer staff
The best full fibre (FTTP) broadband deals October 2021

Full fibre broadband is here. Over the last year, the availability of this much-faster fibre to the premises (FTTP) broadband technology has grown significantly across the UK. There's still a long way to go before it's more universally available, but there's growing competition between BT, EE, Sky, Vodafone and more to offer incredible download speeds. These providers are seeking to entice customers to switch to the new service with better offers. If you're lucky enough to be within the coverage area and want to try it for yourself, here are some of the best full fibre broadband deals out there this month.

On this page:

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https://www.eurogamer.net/articles/full-fibre-broadband-deals https://www.eurogamer.net/article.php?article_id=2110835 Thu, 07 Oct 2021 09:41:00 +0100 James Pickard
Microsoft announces official Xbox-inspired Adidas trainer range

Have you ever loved something so much you wanted to put your feet in it? If you answered yes and the something you love is Xbox, then there's good news: Microsoft has teamed up with Adidas to launch a range of official Xbox shoes.

The foot-focussed collaboration, part of Microsoft's ongoing celebrations to mark 20 years since the launch of the original Xbox, begins with the arrival of the Xbox 20th Forum Tech - a pair of trainers sporting "translucent green details" said to be inspired by the Halo: Combat Evolved special edition Xbox, released back in 2001.

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https://www.eurogamer.net/articles/2021-10-06-microsoft-announces-official-xbox-inspired-adidas-trainer-range https://www.eurogamer.net/article.php?article_id=2170853 Wed, 06 Oct 2021 19:53:00 +0100 Matt Wales
Far Cry 6 review - not quite the revolution, but a solid entry all the same

For many fans, Far Cry 3 was the pinnacle of the Far Cry experience. It cast likeable jock douche Jason Brody as a fish out of water, learning to survive in the jungles and beaches of the Rook Islands. Underskilled, outnumbered and stranded on a strange lump of rock and moss with the psychotic Vaas hot on your heels, it always felt like you were one tiny step away from tragedy and an untimely death.

More recent Far Cry's have progressively steered away from 3's set-up, making each protagonist more and more of a one-person war machine - it's less about survival of the individual and more about the survival of a revolution. With Far Cry 6, we see the culmination of that ideology - Ubisoft boasts that on Yara, you'll be made to feel like a single Guerilla fighter taking up the space of an entire army. Dani Rojas is ex-military, instantly proficient in all weapons and vehicles, and a natural, but reluctant leader. They were made for this.

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https://www.eurogamer.net/articles/2021-10-06-far-cry-6-review-not-quite-the-revolution-but-a-solid-entry-all-the-same https://www.eurogamer.net/article.php?article_id=2170706 Wed, 06 Oct 2021 12:00:00 +0100 Ian Higton
No Man's Sky's latest Expedition is a great re-introduction to five years of updates

Do you, like me, find yourself firing up No Man's Sky with giddy enthusiasm with every new update, eager to sample Hello Games' latest delights, only to become immediately overwhelmed, prod a few things hesitantly, then turn it off half an hour later clouded in an air of bewilderment? Then allow me to introduce you to No Man's Sky's latest Expedition: Cartographers.

Expeditions, in case you're out of the loop (or, equally likely, at the other end of the loop, still trying to figure out everything that got released in-between), are effectively No Man's Sky's stab at live-service-style seasonal content. They're limited-time, curated experiences that condense and reshuffle the game's sprawling tangle of systems into a series of progression-based milestone challenges that plop everyone on the same starting planet and reward fun cosmetic doo-hickeys to those that get to the end.

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https://www.eurogamer.net/articles/2021-10-06-no-mans-skys-latest-expedition-is-a-great-re-introduction-to-five-years-of-updates https://www.eurogamer.net/article.php?article_id=2170680 Wed, 06 Oct 2021 10:00:00 +0100 Matt Wales
Battlefield 2042's standard edition will now let you play across both generations

EA has simplified its various offerings of Battlefield 2042 when it launches on November 19th, with standard digital versions of the game on PlayStation 5 and Xbox Series S and X now offering 'dual entitlement' which opens up versions for both generations of hardware.

It seems a fairer way of doing things than the original proposition, which locked cross-gen behind more expensive editions of Battlefield 2042 - though given the wording of EA's announcement, it does seem you'll still have to pay the £10 premium associated with next-gen versions if you want 'dual entitlement'.

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https://www.eurogamer.net/articles/2021-10-05-battlefield-2042s-standard-edition-will-now-let-you-play-across-both-generations https://www.eurogamer.net/article.php?article_id=2170583 Tue, 05 Oct 2021 16:00:00 +0100 Martin Robinson