Eurogamer.net | MMO Bad puns and video games since 1999. https://www.eurogamer.net/ Sat, 23 Oct 2021 04:53:07 +0100 5 Sat, 23 Oct 2021 04:53:07 +0100 CCP re-launches PLEX for Good initiative

UPDATE 10:41 4/6/2015: CCP has confirmed that the latest PLEX for Good initiative has raised $103,650.

The money will be used by the Icelandic Red Cross to support ongoing relief efforts in Nepal, and represents the second-largest fundraising amount since the community programme was established following the south-east Asian tsunami in 2005. In total, nearly half a million dollars has been raised for good causes through PLEX for Good.

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https://www.eurogamer.net/articles/2015-05-05-ccp-re-launches-plex-for-good-initiative https://www.eurogamer.net/article.php?article_id=1752772 Thu, 04 Jun 2015 10:41:00 +0100 John Bedford
Blizzard announces Timewalking feature for World of Warcraft

Have you ever wanted to take in the sights and sounds of old Azeroth's dungeons at Level 100, but do so without pinging out-levelled bosses with a single hit? In a post on World of Warcraft's official website last night, Blizzard has revealed that you'll soon be able to do exactly that by using a new Timewalking feature.

It works like this. As part of a whole series of weekend events being planned for the game, you'll occasionally be able to participate in Timewalking weekends. During these special events, you'll be able to queue up for one of WOW's myriad old-school dungeons using the game's dungeon finder, and tackle the content with the team that's formed.

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https://www.eurogamer.net/articles/2015-04-16-blizzard-announces-timewalking-feature-for-world-of-warcraft https://www.eurogamer.net/article.php?article_id=1749262 Thu, 16 Apr 2015 08:49:00 +0100 John Bedford
Elite Dangerous 1.1 adds Community Goals and enhancements

The beta release of Elite Dangerous 1.1 is now available to download, giving pilots a taste of what's coming up in the space game's first major content patch.

Top of the feature list is a new form of content developer Frontier calls Community Goals. These new player-driven goals exist to bring pilots together in pursuit of a common achievement: killing a certain number of enemy pilots in a particular system, for example, or providing a certain quantity of goods to a particular region. The success or failure of these multiplayer missions will have a tangible effect on the political stability of the region.

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https://www.eurogamer.net/articles/2015-02-05-elite-dangerous-1-1-adds-community-goals-and-enhancements https://www.eurogamer.net/article.php?article_id=1735040 Thu, 05 Feb 2015 09:09:00 +0000 John Bedford
Elite Dangerous guide

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https://www.eurogamer.net/articles/2015-01-19-elite-dangerous-guide-3684 https://www.eurogamer.net/article.php?article_id=1713632 Mon, 19 Jan 2015 14:00:00 +0000 John Bedford
Sony's H1Z1 enters Steam Early Access in January

Sony's zombie survival MMO H1Z1 launches on Steam Early Access on 15th January 2015.

"This gives us just enough time to polish what we have and put out something we'll be proud of and hopefully you'll be excited to play," Sony Online Entertainment boss John Smedley wrote in a post on Reddit.

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https://www.eurogamer.net/articles/2014-12-09-sonys-h1z1-enters-steam-early-access-in-january https://www.eurogamer.net/article.php?article_id=1725360 Tue, 09 Dec 2014 09:49:00 +0000 Wesley Yin-Poole
Desperately seeking Salty: A WOW fishing tale

World of Warcraft turned ten on Sunday, and all throughout this week we'll be marking the anniversary with a series of features from across Eurogamer's editorial team. Having taken you through the game's finest dungeon, today John tells the tale of how he bagged WOW's most elusive achievement.

In a world packed with linear storylines, daily quests and gated dungeons, fishing has always been one of WOW's purest role-playing pursuits. Grab a metaphorical chair, listen to the siren song of the game's ethereal soundtrack, and embrace the gentle simplicity of a two button, click-to-cast minigame nestled within one of gaming's most marvellous worlds. When everything was new, and before all was efficiency and magic became mundane, this element of WOW was every bit as beguiling to me as even the grandest design strokes.

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https://www.eurogamer.net/articles/2014-11-28-desperately-seeking-salty-a-wow-fishing-tale https://www.eurogamer.net/article.php?article_id=1722184 Wed, 26 Nov 2014 14:00:00 +0000 John Bedford
Learning to raid: in praise of WOW's finest dungeon

World of Warcraft turned ten on Sunday, and all throughout this week we'll be marking the anniversary with a series of features from across Eurogamer's editorial team. Today, John reminisces on the game's early raiding scene, and pays tribute to one of Blizzard's greatest dungeons.

There were two paths ahead of you if you wanted to sample WOW's end-game raiding scene prior to the release of the game's first expansion. First, there were the cavernous zones such as Molten Core, designed for guilds large enough to field 40 players against the game's most monstrous creations. More accessible on paper - yet arguably less forgiving in practice - were the 20-player affairs like Zul'Gurub, the dense tropical jungle filled with poison and panic.

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https://www.eurogamer.net/articles/2014-11-24-learning-to-raid-in-praise-of-wows-finest-dungeon https://www.eurogamer.net/article.php?article_id=1714762 Mon, 24 Nov 2014 11:00:00 +0000 John Bedford
WOW's executive producer apologises for Warlords of Draenor launch issues

World of Warcraft's executive producer J. Allen Brack has apologised on the official forums for the launch issues that have blighted the game since the release of the Warlords of Draenor expansion last week. Subscribers will also be offered five free days of playtime as compensation.

Many players have experienced excessive queues when attempting to log in to the game, and the expansion's new Garrison feature has left many players unable to progress through the storyline, or make progress within the player-housing feature.

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https://www.eurogamer.net/articles/2014-11-18-wows-executive-producer-apologises-for-warlords-of-draenor-launch-problems https://www.eurogamer.net/article.php?article_id=1721175 Tue, 18 Nov 2014 19:23:00 +0000 John Bedford
Elite Dangerous Beta 3 goes live

The third beta phase for Elite Dangerous is live now, and introduces two new ships, a larger area of the galaxy to mess around in, a host of visual and interface improvements, and new content for project backers to test before the game's anticipated release before the end of this year.

New gameplay content arrives in the form of enhanced interdiction mechanics - allowing players to interrupt the passage of others through local space - a new philanthropy missions system, asteroid mining, and the ability to scoop fuel out of nearby stars if you've rather awkwardly found yourself stranded in Alpha Centauri.

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https://www.eurogamer.net/articles/2014-10-29-elite-dangerous-beta-3-goes-live https://www.eurogamer.net/article.php?article_id=1716763 Wed, 29 Oct 2014 09:09:00 +0000 John Bedford
WildStar review

With Blizzard halting work on Titan and CCP putting a stake through eight years of World of Darkness development, the number of blockbuster MMORPGs visible on the horizon has slumped to an all-time low. Even the likes of just-released Destiny, which shares as much DNA with World of Warcraft as it does Halo, has been eager to avoid the toxicity of being associated with gaming's unwieldiest acronym. For a breed of multiplayer game that broke so explosively across our CRTs back in 1997 and seemed so utterly dominant just a few years ago, this feels like the end times.

How we got to this ignominious level cap for the genre-without-end is a discussion for another time, but if a lingering MMORPG apocalypse is indeed upon us, WildStar is well placed to offer a rousing send off. In direct contrast to Elder Scrolls Online's rather earnest and dour fugue, Carbine's WOW-baiting debut offers up an anthology of greatest hit MMO features, with just enough new material of its own to suggest that perhaps the persistent world party may have some life left in it after all.

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https://www.eurogamer.net/articles/2014-10-24-wildstar-review https://www.eurogamer.net/article.php?article_id=1715876 Tue, 28 Oct 2014 14:00:00 +0000 Richie Shoemaker
Metallica to play BlizzCon 2014

Corporate metal band Metallica will close the show at this year's BlizzCon, the annual celebration of all things Blizzard taking place at the Anaheim Convention Center in California next month.

"We're thrilled to have Metallica blowing out our speakers at BlizzCon this year," said Blizzard CEO Mike Morhaime. "After two full days of epic gaming and intense eSports action, an earth-shaking concert is the perfect sendoff for everyone at the show and watching from home."

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https://www.eurogamer.net/articles/2014-10-21-metallica-to-play-at-blizzcon-2014 https://www.eurogamer.net/article.php?article_id=1715148 Tue, 21 Oct 2014 16:41:00 +0100 John Bedford
Five talking points from World of Warcraft's 6.0.2 patch

Before every new WOW expansion there's a patch which lays the foundation for the next round of adventuring in Azeorth and beyond. This week's release of Patch 6.0.2 introduces extensive changes to the game's combat stats, plenty of interface tweaks across the board, and a new dungeon and quest-line to help players get accustomed to the Warlords of Draenor expansion before it arrives next month. Here's what jumped out at us as while we were poking around in the new content.

WOW's questing has come on leaps and bounds since 2004, but there's still an overwhelming dependence on point-to-point adventuring. While it serves a certain purpose nevertheless, there's nothing about the brief quest-line which introduces the next chapter of the game's grand story that suggests things will be radically different in Warlords of Draenor. The Iron Horde are storming through the Blasted Lands' Dark Portal to make their first tentative claims on Azeroth, and you're part of the vanguard monitoring the enemy's arrival.

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https://www.eurogamer.net/articles/2014-10-16-five-talking-points-from-world-of-warcrafts-6-0-2-patch https://www.eurogamer.net/article.php?article_id=1714215 Fri, 17 Oct 2014 11:00:00 +0100 John Bedford
World of Warcraft Patch 6.0.2 guide

Patch 6.0.2 has just been released for World of Warcraft, paving the way for the introduction of the Warlords of Draenor expansion that's due in a little under a month from now. The new patch not only makes some fairly drastic changes to WOW's stats, characters and skillsets, there's also a new quest line and dungeon to keep you busy for the next few weeks.

Here's a quick look at all of the new quest and dungeon content in the new patch, and what you need to know to work your way through it.

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https://www.eurogamer.net/articles/2014-10-15-world-of-warcraft-patch-6-0-2-guide https://www.eurogamer.net/article.php?article_id=1713904 Wed, 15 Oct 2014 12:40:00 +0100 John Bedford
World of Warcraft subs up to 7.4m ahead of Warlords of Draenor

World of Warcraft subscription figures are climbing again, up to 7.4m at the end of September, compared to 6.8m at the end of June.

WOW still started the year stronger, with 7.6m subscribers at the end of March, but with expansion Warlords of Draenor just around the corner - out 13th November - a significant spike this way comes.

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https://www.eurogamer.net/articles/2014-10-15-world-of-warcraft-subs-up-to-7-4m-ahead-of-warlords-of-draenor https://www.eurogamer.net/article.php?article_id=1713838 Wed, 15 Oct 2014 09:58:00 +0100 Robert Purchese
World of Warcraft Patch 6.0.2 release date revealed

The pre-release patch for Warlords of Draenor, the fifth World of Warcraft expansion, launches in the US tomorrow, with the EU version arriving on Wednesday.

The hefty update, which lays the groundwork for the next few years of adventuring in the massively multiplayer online role-playing game, packs in plenty of changes as WOW approaches its second decade of service. (The last time we checked our background downloader there was still another 8GB of data left to go, so if you've switched off automatic downloading in the past, you might want to think about re-enabling it ahead of launch.)

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https://www.eurogamer.net/articles/2014-10-13-world-of-warcraft-patch-6-0-2-release-date-revealed https://www.eurogamer.net/article.php?article_id=1713281 Mon, 13 Oct 2014 10:01:00 +0100 John Bedford
High profile departures at Eve Online maker CCP

There are soon to be unexpected and high profile exits at Eve Online maker CCP.

In a financial report (highlighted by Reddit) the company announced plans to close its San Francisco office and, in the same stroke, wave goodbye to chirpy chief marketing officer David Reid and chief financial officer Joe Gallo.

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https://www.eurogamer.net/articles/2014-08-28-high-profile-departures-at-eve-online-maker-ccp https://www.eurogamer.net/article.php?article_id=1703636 Thu, 28 Aug 2014 12:28:00 +0100 Robert Purchese
Elder Scrolls Online has ~775,000 subscribers - report

A report published by SuperData Research (via GamesIndustry International) claims The Elder Scrolls Online had 772,374 subscribers in June.

It's not explicitly clear where the figure comes from but SuperData's MMO earnings data is compiled from "the monthly spending of 36.9 million digital gamers, worldwide, collected from developers, publisher and payment service providers". Presumably the ESO figure comes from the same place.

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https://www.eurogamer.net/articles/2014-07-18-elder-scrolls-online-has-775-000-subscribers-report https://www.eurogamer.net/article.php?article_id=1694117 Fri, 18 Jul 2014 14:40:00 +0100 Robert Purchese
Why is hardship the new hotness?

I'm always late to the party - even when most of the people at the party are dead. In the case of DayZ, I'm very late indeed. It's been two years since Dean Hall's mod started to turn ordinary gamers into hardened survivalists, and in that time, it feels like the game has helped cement a genre - or something that certainly behaves like one. I get hundreds of press releases in my inbox every week, and about two thirds of them promise that the latest title I'm about to fall in love with is just like DayZ - or just like Minecraft. These titles are not unrelated. In 2014, we love foraging and scavenging. We love finding our own tools and getting by on next to nothing. We love hardship. We love suffering. It's no longer enough to just thrive - we want to feel the sharp edge of survival itself.

Why is this?

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https://www.eurogamer.net/articles/2014-04-30-why-is-hardship-the-new-hotness https://www.eurogamer.net/article.php?article_id=1673640 Wed, 30 Apr 2014 12:00:00 +0100 Christian Donlan
Don't be surprised that just 2.2% of F2P players spend money

A recent survey of 10 million mobile gamers claimed only 2.2 per cent of the free-to-play audience spent any money at all. That's worrying - does it mean developers are deliberately designing games to cater for the minuscule minority rather than the vast majority?

"That is a flawed and misleading assumption rooted in pre-digital thinking," answered Nicholas Lovell, owner of Gamesbrief, a F2P-focused games business site. "It is based on the thinking that a person who does not pay is barely better than a pirate, an evil freeloader, who must be made to pay or else.

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https://www.eurogamer.net/articles/2014-04-22-dont-be-surprised-that-just-2-2-per-cent-of-f2p-players-spend-money https://www.eurogamer.net/article.php?article_id=1671668 Tue, 22 Apr 2014 12:15:00 +0100 Robert Purchese
Wurm Online dev offering €10K reward for info on DDOS attack

The developer of MMORPG Wurm Online is offering a 10,000 euro (approximately £8200) reward for information about a recent DDOS attack.

Yesterday, shortly after the release of the hotly anticipated update 1.2, Wurm Online was forced offline after it was targeted by a DDOS. In a post on the game's website, Swedish developer Code Club said: "We can offer 10 000 Euro for any tips or evidence leading to a conviction of the person responsible for this attack."

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https://www.eurogamer.net/articles/2014-02-19-wurm-online-dev-offering-10k-reward-for-info-on-ddos-attack https://www.eurogamer.net/article.php?article_id=1656236 Wed, 19 Feb 2014 11:10:00 +0000 Wesley Yin-Poole
Now Lightning is in Final Fantasy 14 Not content with three Final Fantasy games of her own, Lightning is set to invade another game in Square Enix's series.

The Final Fantasy 13, 13-2 and Lightning Returns star will pop along to say hi to the residents of massively multiplayer online game Final Fantasy 14 in a Full Active Time Event.

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https://www.eurogamer.net/articles/2013-09-26-now-lightning-is-in-final-fantasy-14 https://www.eurogamer.net/article.php?article_id=1619278 Thu, 26 Sep 2013 11:51:00 +0100 Wesley Yin-Poole
World of Warplanes delayed to November

Wargaming has delayed the launch of World of Warplanes to add spit and polish.

The flight combat MMO will now see a staggered launch on the 12th and 13th November across Europe and North America.

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https://www.eurogamer.net/articles/2013-09-20-world-of-warplanes-delayed-to-november https://www.eurogamer.net/article.php?article_id=1617655 Fri, 20 Sep 2013 09:21:00 +0100 Wesley Yin-Poole
Questing for heroism in MMOs

Dungeons and raids are usually the most exciting part of any MMO, but there's still depressingly little heroism to be had in most of them. To be fair, there's a tiny sliver of time when this isn't the case - when a new dungeon arrives in, say, World of Warcraft, and teams have to go face its bosses and other challenges without a convenient wiki on hand. Those early days can be amazing.

Almost immediately though, heroism goes from defying the odds to merely consulting them; of not simply going in to pit a party's skill against the latest threat to their world, but having the Dummies Guide To Killing This Guy under one arm. Worse, the expectation of this knowledge brings out the worst in the average MMO player, who has usually seen everything a hundred times and just wants to get to the end to get their shiny whatever.

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https://www.eurogamer.net/articles/2013-09-07-questing-for-heroism-in-mmos https://www.eurogamer.net/article.php?article_id=1613839 Sat, 07 Sep 2013 08:00:00 +0100 Richard Cobbett
EverQuest Next preview: a true next-gen MMO

It's impossible to resist introducing you to the official unveiling of a post-World of Warcraft MMO without referencing the Las Vegas environment SOE has chosen for showcasing EverQuest Next. Broken dreams, disappointments, big stakes and heavy losses abound in both of these entertainment industries, after all. Admittedly there are fewer prostitutes, binge-drinking chugalugs and Dolly Parton-themed slot machines in your average fantasy MMO, but it's certainly a metaphor with legs.

SOE is at least going all in with this new EverQuest adventure, and it's a game that largely abandons a template still capable of drawing a convention's worth of fans together. It's a bold vision of what the company thinks a next-generation MMO should look like, and it begins with the world itself. Constructed using voxel technology - and layered on top of a heavily modified version of the engine powering PlanetSide 2 - the destruction and manipulation of your next home from home lies at the heart of almost every design decision.

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https://www.eurogamer.net/articles/2013-08-02-everquest-next-preview https://www.eurogamer.net/article.php?article_id=1603739 Fri, 02 Aug 2013 20:00:00 +0100 John Bedford
Neverwinter review

While gingerly picking my way through the alchemical laboratory at the centre of a ransacked mansion, carefully hunting for clues, I found myself facing a large, glowing stone the size of man. I stepped closer, carefully examined the surface of this gigantic oddity and read the description that this quest's creator had left for me.

"It's just a typical magical crystal," it said.

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https://www.eurogamer.net/articles/2013-07-12-neverwinter-review https://www.eurogamer.net/article.php?article_id=1598057 Fri, 12 Jul 2013 16:00:00 +0100 Paul Dean